SCHOCK

Simple game.
Serious consequences.

Three dice. One cup. No mercy.

A fast-paced game of luck, nerve and consequences — born for the bar, built for the table and very easy to get competitive about.

2 or more players3 dice per cupQuick to learn
Complete SCHOCK Harbour Edition with four cups, Deckel, dice, branded tube and official playing mat arranged on a bar table

The SCHOCK™ range

SCHOCK Field Edition with branded tube, four cups, dice and boxed Deckel
SCHOCK™

Field Edition

The self-contained SCHOCK™ set — packed for deployment wherever the game goes.

  • Branded SCHOCK™ tube
  • 4 cups
  • 3 dice per cup
  • Boxed 13 Deckel + 2 Halbdeckel
  • Official rules
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SCHOCK Harbour Edition full set with four cups and official playing mat
SCHOCK™

Harbour Edition

The complete table setup: everything in the Field Edition plus the official playing surface.

  • Branded SCHOCK™ tube
  • 4 cups
  • 3 dice per cup
  • Boxed 13 Deckel + 2 Halbdeckel
  • Official rules
  • SCHOCK™ Playing Mat
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Official SCHOCK Playing Mat studio product shot
SCHOCK™

Playing Mat

The official SCHOCK™ playing surface, available separately for an existing setup.

  • Full-length table layout
  • Printed scoring reference
  • Dedicated playing zones
  • Official SCHOCK™ artwork
  • Available separately
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SCHOCK Deckel and their square storage box
About the Deckel

Deckel are the playing tokens used during SCHOCK™. Each Field and Harbour Edition includes 13 Deckel and 2 Halbdeckel, packed snugly inside their square box. The boxed Deckel are supplied as part of the game sets and are not sold separately.

Two men and two women playing SCHOCK around a bar table
Built for the table

Luck. Nerve.
And plenty of banter.

SCHOCK™ comes alive when the table fills up. Roll, reveal, hand over the Deckel and try very hard not to be the person left with all thirteen.

There are no winners — only one loser.
Two players around a SCHOCK game table with one taking a whisky drink
What is SCHOCK™?

Lose the Deckel.
Keep your nerve.

The object is wonderfully backwards: collecting Deckel is bad; getting rid of them is good. A half ends when one player is holding all 13. Lose two halves and you lose SCHOCK™.

01

Roll

The first player decides whether the round lasts one, two or three throws. Every other player gets the same number.

02

Reveal

Players reveal clockwise. The lowest hand loses the round; on a tie for lowest, the later reveal loses.

03

Survive

Deckel move until one player ends the half holding all 13. Lose two halves and the consequences are yours.

Rules at a glance

Enough to get the first game moving. Open a section for the detail.

13
Deckel
There are no winners — only one loser. Put all 13 Deckel in the centre, roll one die each, highest starts, then play clockwise. A half ends when one player holds all 13.
After each throw you may keep one or two dice and re-roll the remainder. Held dice cannot be changed. After the final throw, the dice stay covered until reveal.
From strongest to weaker:
SCHOCK OUTSCHOCK 6SCHOCK X (5–2)GENERALSTRASSEHigh score
SCHOCK 6 = 6 Deckel, SCHOCK 5 = 5, SCHOCK 4 = 4, SCHOCK 3 = 3, SCHOCK 2 = 2, any GENERAL = 3, any STRASSE = 2 and points = 1. Deckel come from the centre until it is empty.
Once the centre is empty, players transfer Deckel between themselves. If the same player loses both halves, they lose the game. If different players lose the first two halves, play a deciding third half.
A SCHOCK player taking a whisky forfeit while friends react

Serious consequences.

When the table turns against you, take it well. The game is quick; the stories tend to last longer.

Two men playing SCHOCK around a home bar table

Every roll matters.

Simple mechanics leave plenty of room for risk, nerve, rivalry and the occasional terrible decision.

Two Army mates playing dice in a military mess
The story

40 years. Two mates. Three dice.

Schockgame.com wasn’t dreamed up in a boardroom. It started more than 40 years ago with two mates, Jonah and Dave, serving in the British Army.

40 YEARSTHREE DICE
Four friends raising glasses around a SCHOCK game
Pass it on

Made for nights people remember.

Quick to learn, easy to bring to the table and built around the people playing it.

!

Extreme fun. Use responsibly.

SCHOCK™ is built for banter, rivalry and memorable nights. Keep the consequences fun, keep the table friendly and drink responsibly.